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Post by El Phantasamo on Mar 28, 2009 23:50:28 GMT -5
There are many different ways to use medics in Mil-Sim.
Some systems are better than others, they all have their good points and bad points, and I have yet to find one that's perfect.
Here are some examples:
*Deck Of Cards System* Medics carry a shuffled poker deck of playing cards. 10, Ace, or face card = you're K I A 1-9, "healed" and you go back in action
*Bandage System* Medics carry "bandages" (A foot long strip of cloth works well), and tie these around "wounded" after being hit. If the "wounded" are hit again, they go to respawn, where they remove their bandages at the respawn point, before returning to game play. If the Medic runs out of supplies, he has to go to respawn to get the bandages to resupply.
*Punch Card System* Medics carry a 1 hole punch from an office supply store. Soldiers carry a 3X5 card with a silhouette drawing of a human figure. Medics punch the 3X5 cards according to the place the soldiers are hit FIRST. Lower legs and forearms/hands = 1 Point Upper legs and upper arms = 2 points chest & torso = 3 points neck and head = 5 points total 5 points = KIA & respawn Soldiers receive a new card during respawn. KIA cards can be saved for totaling objectives or points.
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Post by Dahm on Mar 30, 2009 15:25:46 GMT -5
You can also use "Ranger Beads" like these below:
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Post by El Phantasamo on Mar 30, 2009 17:35:49 GMT -5
[/img][/quote] Can you post an example of how to use them for A Mil-Sim medic system?
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Post by gunny87 on Mar 31, 2009 17:51:18 GMT -5
Task Force Iris's medic system wasn't too bad either.
Designated medics were given a pouch containing two clothes pins & envelopes with dead or alive cards enclosed (unknown to medic). After placing one clothes pin to the cuff of the hit player and another to the collar to simulate measuring vitals, and then after counting to 60 the Medic would open an envelope revealing whether or not the hit player survived or not.
If they were given an alive card then they were back in and if given a dead card, the hit player had to walk back to HQ to re-spawn.
As being a medic and using the system I thought it was a decent method. Only two problems I saw with it were one, TFI used standard small white envelopes and you could actually see the D or A without having to open the envelope to remove the card. Simply using privacy envelopes would fix this. Secondly you had the excess of the card and ripped envelope which could pose as a waste problem. Of course encouraging the medic not to just throw the garbage on the ground would help as well.
But like El mentioned every method has its advantages and disadvantages.
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Post by theactionman on Apr 3, 2009 9:53:32 GMT -5
Task Force Iris's medic system wasn't too bad either. Designated medics were given a pouch containing two clothes pins & envelopes with dead or alive cards enclosed (unknown to medic). After placing one clothes pin to the cuff of the hit player and another to the collar to simulate measuring vitals, and then after counting to 60 the Medic would open an envelope revealing whether or not the hit player survived or not. If they were given an alive card then they were back in and if given a dead card, the hit player had to walk back to HQ to re-spawn. As being a medic and using the system I thought it was a decent method. Only two problems I saw with it were one, TFI used standard small white envelopes and you could actually see the D or A without having to open the envelope to remove the card. Simply using privacy envelopes would fix this. Secondly you had the excess of the card and ripped envelope which could pose as a waste problem. Of course encouraging the medic not to just throw the garbage on the ground would help as well. But like El mentioned every method has its advantages and disadvantages. I also played as a medic at the Battle for Durbond event and found their system to be the best I have ever played with.
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Post by Hollow on Apr 3, 2009 14:03:38 GMT -5
I've always wanted to play a game where when you were shot you just laid there dead. I think it would be more realistic but, people might not be up for laying dead for up to 20 mins.
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Post by Thor on Apr 3, 2009 15:57:18 GMT -5
I've always wanted to play a game where when you were shot you just laid there dead. I think it would be more realistic but, people might not be up for laying dead for up to 20 mins. Yeah, that gets boring fast. I don't recommend it. ;D
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Post by mills on Apr 4, 2009 9:29:43 GMT -5
Sounds kind of cool until you get picked off by a sniper in the beginning of the game.
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Post by Knife on Apr 4, 2009 22:14:39 GMT -5
I'll third the TFI way, it worked great.
Deck of cards also works well in my experience.
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Post by Oakey on Apr 8, 2009 14:53:24 GMT -5
I remember the deck of cards working well in the past, the punch card is a pretty cool idea, but might not be useable because of the conditions Blazin brought up.
I like this way above all really.
Medic gets six arm ties, when a player is hit the medic ties a band around the players arm and counts for 60 seconds, the player is back in the game. Next time the player is hit, medic ties another band around the player, medic counts to 60. Next time player is hit, goes to respawn and drops off the ties that are on their arms into a community medic supply. Each time the player is hit though, there is a five minute bleedout time.
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Post by El Phantasamo on Apr 8, 2009 21:31:00 GMT -5
I like this way above all really. Medic gets six arm ties, when a player is hit the medic ties a band around the players arm and counts for 60 seconds, the player is back in the game. Next time the player is hit, medic ties another band around the player, medic counts to 60. Next time player is hit, goes to respawn and drops off the ties that are on their arms into a community medic supply. Each time the player is hit though, there is a five minute bleedout time. An improvement on the "bandage system". Not sure if I like 2 heals before respawn, but it could work for certain situations.
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Post by gunslinger on Apr 21, 2009 22:43:58 GMT -5
I liked the deck of laminated cards with a stop watch given to a medic at a op I went to in Ill.
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Post by Mosin on Apr 26, 2009 0:51:42 GMT -5
Heh, in my opinion you should have to go through a basic casuality assessment class before you're a qualified airsoft medic, so that way when you roll up on a dude, you know to do a blood scan and check his airway instead of just saying "So.. Where'd you get hit brah?"
I mean, of course there wouldn't be real blood, but say if a guy took one in the chest, when the medic put his head close to the patients mouth, and he didn't feel breathing, he would be like "oh, sucking chest wound possibly!" and the patient would confirm or deny, or just say where he got shot when the medic got to the location.
Also, maybe pick up a dozen or so C-A-T tourniquets, it's what we use now in the field, and you can still do it so it's not so crazy tightened that nerves are pinched and die, but still realistic enough to have some pressure. Also... Bleed out times should be more specific, a shot through the femoral can bleed out in 45-85 seconds (Leg shots), arm shots can bleed out in 60-120 seconds, and neck/head shots are almost always fatal (~45 seconds give or take). If real tourniquets are too expensive for your liking, then just get some rope or something. The quickest and cheapest tourniquet I use is a field cravat (Triangle type cloth) and you simply roll it up like you would a towel, and then use a grenade pin or for civilian purposes a milk jug ring and tie a stick or use popsicle sticks for the twisting pressure.
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Post by gunslinger on Apr 26, 2009 3:07:57 GMT -5
That would end up costing a event host allot in the long run verses a medic being a little quick ( or faster than me ) guy on the field who is willing to carry a radio so he can get calls and info on where a wounded solder might be, if he's too far out or in the middle of a fire fight obviously the wounded bleeds out and returns to re-spawn or is perma dead (depending on the rules of the situation) and the event host can provide a simple deck of laminated cards that are turned in at the end of a event/game to keep a cost down and so on. Doing the whole situation you described Mosin ( interesting proposal no doubt ) but trying to go that route would probably prevail better in a op where it was more of a demand due to being filmed like the ones Summit fils does for DVD sale purposes for the role style play that they want to capture for the op.
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Post by Captain Wrinklestick on Apr 26, 2009 20:50:21 GMT -5
This is kind of a variation on several systems but have each player carry their own "Med kit" with a strip of cloth as a bandage and the medic can carry another (insert specific number here) and the cards like a deck of playing cards. Medic gets to the wounded, assesses the situation by drawing a card. Red card = healed, black = dead, then the bandage gets tied around an arm. Once your "bandage" is gone you must respawn or else use one of the medic's wraps but once those are gone then everyone respawns. Oh and the bandages can only be used by a medic so if the medic gets shot the whole team is screwed.
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